Playtesting: March 2021

Demo Release Date: May 2021



Process

01

LEVEL DESIGN

02

GREYBOXING

03

CONCEPT ART

04

ASSET CREATION + INTEGRATION


Environment Art Revamp


Revamped the environment art to look more like the original goal of a hand-painted anime background. The concept painting is being repainted by a pixel brush to be turned into assets. 

Some pixel tilesets will be replaced by larger asset pieces to make a more organic and immersive environment. 

Smooth Movement 


Added acceleration and deceleration to when the character is running and jumping, for a smoother sense of control.


HP and Skill System Integration


Skill system where the Weapon Level and HP increases as you land hits on monsters finally works.

Room transitions are working now as well.


HP UI


The hp UI is in the game, however the HP/Skill system is not working yet.

Enemy Creation


The first proper enemy aside from the slime was made. Inspired by a Kappa.

Yet to be implemented into the game.

Using Format